This assignment was definitely the one I struggled with the most. I have been very proud of my past creations but this one does not seem as significant. For my video game, I wanted to do something that was somewhat fun to play and not just a bunch of words flying around like some of the other websites. That is why I decided to go with Sploder. I originally was designing a game using Game-o-matic but I realized I didn’t fully understand how to play the game. It was also apparently under some sort of maintenance which allowed me to not be able to save any game I created. After the confusion, I decided to go with Sploder which was fine too. With Sploder, I was able to save the game (after signing up and making an account) and customize it the way I wanted. Something interesting that I noticed is that there were no signs of female options in the characters or tools that were offered. Maybe I just didn’t find them but regardless it was interesting because it made me think of the social issue of feminism. I kind of wanted to focus on feminism as a social issue but I really found no way to incorporate that into the game. Finally, I chose the social issue of desensitization in video games. My video game is literally called “Kill Everything” and all you do is kill a bunch of little monsters without even thinking. I address the fact that killing and violence is so apparent in our society that most video games, even simple ones like mine, center around this theme. I would not use this in my classroom because it seems less effective and more problematic. I don't think the social issues are well portrayed in these games or at least the platforms that I found….
Sources:
http://electronics.howstuffworks.com/violence-desensitize.htm
http://www.utsa.edu/today/2013/08/videogames.html
http://health.usnews.com/health-news/news/articles/2013/05/09/violent-video-games-may-numb-players-to-brutality-study-finds










